SpatialCard Visual Engine

Multi-plane 3D parallax + physical specular lighting & material surface shaders in pure Flutter.

NOUS BLACK // APEX
4892 •••• •••• 9210
Cardholder
GOVIND TANK
PLATINUM

👆 Move cursor / drag finger over card to simulate device gyroscope & touch light

Architecture in Flutter:
1. Base Plane (Z=0): Mesh gradient / procedural noise fragment shader.
2. Shader Relighting (Z=5): Custom GLSL calculating fresnel angle & specular reflection off touch/sensor coordinates.
3. Content Planes (Z=15 to Z=45): Pure Flutter widgets wrapped in SpatialLayer(depth: d) with real drop shadows projected onto the lower layers.